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Summoner's Rift
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Essential 24px 24px
Offensive 24px 24px 24px
Defensive 24px 24px 24px
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Summoner's Rift (Jungler)
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Offensive 24px 24px 24px
Defensive 24px 24px 24px
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Twisted Treeline
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Essential 24px 24px
Offensive 24px 24px 24px
Defensive 24px 24px
Consumables 24px 24px
Twisted Treeline (Jungler)
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Offensive 24px 24px 24px
Defensive 24px 24px
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Howling Abyss
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Defensive 24px 24px 24px
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Tips

Playing As Kled Kled
Playing Against Kled Kled

Tricks

Ability Usage
  • Kled Kled is a sticky, close range fighter who excels at dueling and assisting initiation. He can also jungle as long as he stays mounted. His playstyle and abilites revolve around aggressive engages and encourages him to fight rather than run away, even when dismounted.
  • Kled is extremely good at turning the tides by surprising enemies with a burst of health when he remounts Skaarl. Therefore, it's usually a better idea to stand and fight opponents.
    • Due to the temporary untargetability and invulnerability when dismounting, Kled can towerdive quite well which fits well with his playstyle.
  • Beartrap on a Rope Beartrap on a Rope (Q) makes Kled throw a narrow beartrap on a rope. It will hook on to the first monster or champion it hits and after a while pull and slow the target. It can be used to harass enemies or start a full combo if you land both parts of it. Due to the bonus 50% damage to minions, it can also be used to clear waves. It can be likened to a leash ability such as LeBlanc's LeBlanc's Ethereal Chains Ethereal Chains.
  • Violent Tendencies Violent Tendencies (W) grants Kled a massive attack speed boost for 4 autoattacks, with the final one dealing % maximum health damage. The cooldown of this ability needs to be managed carefully as it constitutes a lot of Kled's damage, especially against tanky opponents, and greatly helps him to regain Skaarl's courage.
  • Jousting Jousting (E) can only be used while mounted and makes Skaarl dash a fixed distance in the target direction. Striking a champion or monster will allow you to recast the ability toward their location (this dash can cross walls). Jousting can be used as an escape, a chasing tool or an engage/disengage in a similar vein to Renekton's Renekton's Slice Slice and Dice Dice.
  • Chaaaaaaaarge!!! Chaaaaaaaarge!!! is Kled's ult. It causes Skaarl to roll up in a ball and accelerate toward an area that can be selected by clicking on the map/minimap, while building up a shield. Upon reaching an enemy, Skaarl will lock on and ram into the target, dealing % maximum health damage. This ability also leaves a trail behind which speeds up allies.
    • Take note that after activation, you cannot manually cancel the charge. Therefore, one should never use this ability when you are unsure of or cannot predict your target's location, as it may lead to your demise or an embarrassing waste of your ult. You should coordinate with your team to storm the enemy like you would with SivirSquare Sivir's On the Hunt On the Hunt or Sion's Sion's Unstoppable Onslaught Unstoppable Onslaught.
    • This ability can also be used for running away since Kled moves very fast and is unstoppable during the charge. However, be careful as enemies can potentially "kill" Skaarl, which stops the charge and dismounts Kled, or simply intercept the ability to stop the duo from going any further.
  • Pocket Pistol Pocket Pistol and  Violent Tendencies Violent Tendencies are the only abilities available to Kled when he dismounts. They both aid him in getting Skaarl's courage back quickly if used properly. This helps as an unmounted Kled is extremely easy to kill due to low base health and pathetic movement speed.
    • The best way to regain courage if both abilities are up is to run up to your opponent, attack them 4 times with Violent Tendencies Violent Tendencies (60 courage) and finish with a point-blank Pocket Pistol Pocket Pistol (25 courage). This will leave Kled with 85 courage. Attacking some time during or after the combo will get you to 100 and cause you to remount.
      • The extra movement speed from running toward enemies combined with your bonus range helps start the combo and the knockback from Pocket Pistol Pocket Pistol ensures a safe retreat.
  • Kled abilities are only limited by cooldowns so resource management isn't an issue for him. Use this advantage to bully heavy mana users.
  • Skaarl and Kled have separate health bars. Be wary of Kled's HP if dismounted a second time as health regen and lifesteal will apply to Skaarl's bonus HP before restoring Kled's own HP.
  • Kled can cast Beartrap on a Rope Beartrap on a Rope and Chaaaaaaaarge!!! Chaaaaaaaarge!!! during Jousting Jousting. Likewise, he can also cast Beartrap on a Rope Beartrap on a Rope and Jousting Jousting during the lunge from Chaaaaaaaarge!!! Chaaaaaaaarge!!!.
  • The knockback from Pocket Pistol Pocket Pistol, the second dash from Jousting Jousting and the dash from Chaaaaaaaarge!!! Chaaaaaaaarge!!! can cross terrain. This is particularly important to remember for Jousting Jousting as the first dash cannot cross terrain.
  • Courage is gained from killing minions and attacking/killing enemy champions and structures.
  • It is recommended to start with either Beartrap on a Rope Beartrap on a Rope (Q) or Violent Tendencies Violent Tendencies (W). Both abilities can be used for powerful early trades although the former is more reliable. Note that Violent Tendencies Violent Tendencies deals enough damage to kill a minion at level 1 if all 4 basic attacks hit the same minion. Kled can then max either Q or W first with, the other one second, and Jousting Jousting third.
  • Kled can do an early kill with Q, W and E.
    • Engage with Beartrap on a Rope Beartrap on a Rope and follow the target, because the rope length will get shorter and shorter.
    • After ripping the target, make the first basic attack of Violent Tendencies Violent Tendencies. Afterward, dash through the target with Jousting Jousting to stay close to target to deal the other 3 empowered basic attacks. Use Jousting Jousting again to chase them if they try to escape or back off if the trade seems unfavourable.
    • This trading pattern is reminiscent of Riven's Riven's and Renekton's Renekton's combo where you go in, CC your enemy and beat them up before making a clean retreat. Kled has less CC then both of these champions though so trades may be a bit messier.
Runes Usage
Item Usage
Countering

References