FANDOM


You may also be looking for Champion Mastery, a progression system for gauging Champion aptitude.
File:Masteries.png

A Mastery was an area that a summoner was able to focus their intense magical training into, categorized into three specific categories, which were collectively known as masteries. Some of the more advanced masteries required not only a working knowledge of previous masteries within a single category, but also the knowledge of a specific mastery. As a summoner gains levels of power within the League of Legends, they were able to select which specific areas of interest to focus on.

Summoner masteries were not set in stone; based on the type of champion you wished to control in a battle arena, masteries could be changed to better suit a summoner's needs, simply by pressing the "Return Points" button to completely reset your masteries and allow yourself to choose others in which to spend your points, you could only spend your masteries up to 30 ("re-spec"). Additionally, the available masteries were revamped on a semi-regular basis (once every season or two).

Trees

There were three types of trees that your summoner can develop in:

Mastery pages

Mastery pages were released in patch V1.0.0.118b. Mastery pages could be stored and, later, chosen similar to Rune pages during champion selection. You could have up to 20 Mastery Pages.

Attainment

With each level achieved by a Summoner, the Summoner also received one mastery point, capped at 30 mastery points, which was the maximum summoner level. Each mastery took one point to increase its level and each tree contained at least 37 points worth of masteries, so even at top level the Summoner was not able to completely fill any one tree, let alone all trees. This added a strategic element to your selection of Summoner masteries, as you could choose masteries that synergize with your champion, spells, and teammates.

It is important to note that most masteries required points in the tree. When moving to higher levels in the tree (higher "tiers"), one would encounter an increasing prerequisite of 5(+1) points spent in that tree. For example, in order to put a point into Feast (a tier-2 Ferocity mastery), one must first put a total of 5 points into the tier-1 Ferocity masteries, and to put a point into Bond of Stone (a tier-6 Resolve mastery), one must have 17 points in other Resolve masteries. A summoner must have had at least 18 points (so level 18) to acquire one of the last (tier-6) masteries in a tree. These were called Keystone Masteries and they greatly impact a champion's playstyle.

At all times, only a total of 5 points could be put on odd tiers in a tree (1, 3 and 5) and only one point could be put on even tiers (2, 4 and 6). For example, if one put 5 points in Wanderer (tier-1 Cunning mastery) putting points in Savagery (also on that tier) will remove points from Wanderer for a total of 5 points on that tier.

Media

Patch history

V6.18:

V6.16:

V6.15:

V6.12:

  • Double-Edged Sword Double-Edged Sword:.
    • Removed: Ranged role Ranged conditioning. i.e.: Both Melee role Melee and Ranged role Ranged deal 3% increased damage and take 1.5% increased damage.
  • Natural Talent Natural Talent:.
    • Bonus AD changed to 0.4 / 0.8 / 1.2 / 1.6 / 2.0 + (0.089 / 0.178 / 0.267 / 0.356 / 0.444 × level) from 0.111 / 0.222 / 0.333 / 0.444 / 0.556 × level. Maximum bonus AD unchanged.
    • Bonus AP changed to 0.6 / 1.2 / 1.8 / 2.4 / 3.0 + (0.133 / 0.267 / 0.400 / 0.533 / 0.667 × level) from 0.167 / 0.333 / 0.500 / 0.667 / 0.833 × level. Maximum bonus AP unchanged.
  • Fervor of Battle Fervor of Battle:.
    • Stack per ability cast reduced to 1 from 2.
  • Veteran's Scars Veteran's Scars:.
    • Bonus health increased to 10 / 20 / 30 / 40 / 50 from 9 / 18 / 27 / 36 / 45.
  • Grasp of the Undying Grasp of the Undying:.
    • Damage component increased to 3% of your max. health from 2.5% of your max. health Melee role Melee / Ranged role Ranged adjustments unchanged.
    • Heal component reduced to 1.5% of your max. health from 2.5% of your max. health. Melee role Melee / Ranged role Ranged adjustments unchanged.

V6.11:

V6.9: May 9th Hotfix

  • Deathfire Touch Deathfire Touch:
    • Fixed a bug where all abilities were only applying the effect for 1 second, rather than 1 / 2 / 4 seconds depending on type.

V6.8:

  • Grasp of the Undying Grasp of the Undying:
    • Life stolen reduced to 2.5% of your maximum health from 3% of your maximum health.
      • Life stolen for ranged champions reduced to 1.25% of your maximum health from 1.5% of your maximum health.
  • Feast Feast:
    • Cooldown increased to 30 seconds from 25 seconds.
  • Secret Stash Secret Stash:
    • Biscuits restore changed to 15 health and mana instantly from 20 health and 10 mana instantly.

V6.7:

V6.4:

  • Warlord's Bloodlust Warlord's Bloodlust Reworked:
    • Gain 0.06% - 20% (in base al Missing health) bonus Life Steal versus champions, and half as much versus minions. The amount of Life Steal gained caps-out at 80% missing health, but does not scale linearly.
      • 10% missing health: ~1%
      • 50% missing health: ~9%
      • 80% missing health: 20%
  • Expose Weakness Expose Weakness:
    • Added to the game.

V6.3:

V6.2:

V6.1:

  • Strength of the Ages Strength of the Ages:
    • Heal changed to 6% maximum health from 100.
    • New Effect: Heal now triggers on large monster kills.
  • Bond of Stone Bond of Stone:
    • Damage reduction increased to 4% from 3%.
    • Removed: Increased damage reduction while near an allied champion.
    • Redirect damage remains 6%.
  • Stormraider's Surge Stormraider's Surge:
    • Time frame to trigger the effect increased to 2.5 seconds from 2.
    • Movement speed increased to 40% from 35%.
    • New Effect: Grants 75% Slow Resistance.
  • Warlord's Bloodlust Warlord's Bloodlust:
    • Healing adjusted to 5% - 25% (in base al livello) from 15% at all levels.
    • Attack speed increased to 30% from 20%.
  • Fervor of Battle Fervor of Battle:
    • Damage per stack changed to 0.90 - 13.99 (in base al livello) from 1 - 8 (in base al livello).
    • Max. stacks reduced to 8 from 10
      • Max. damage changed to 7.2 - 111.92 (in base al livello) from 10 - 80 (in base al livello).
  • Deathfire Touch Deathfire Touch:
    • Damage per half-second increased to 1 (+ 3.125% AP) (+ 7.5% bonus AD) from 1 (+ 2.5% AP) (+ 6.25% bonus AD).
      • Single target damage increased to 8 (+ 25% AP) (+ 60% bonus AD) from 8 (+ 20% AP) (+ 50% bonus AD).
      • AoE total damage increased to 4 (+ 12.5% AP) (+ 30% bonus AD) from 4 (+ 10% AP) (+ 25% bonus AD).
      • DoT total damage increased to 2 (+ 6.25% AP) (+ 15% bonus AD) from 2 (+ 5% AP) (+ 12.5% bonus AD).
  • Precision Precision :
    • Base armor penetration reduced to 0.6 / 1.2 / 1.8 / 2.4 / 3 from 1 / 2 / 3 / 4 / 5.
    • Armor penetration per level reduced to 0.06 / 0.12 / 0.18 / 0.24 / 0.3 from 0.1 / 0.2 / 0.3 / 0.4 / 0.5.

V5.24:

  • Bond of Stone Bond of Stone:
    • Base damage reduction increased to 3% from 2%.
    • Enhanced reduction reduced to 6% from 8%.
    • Health threshold for disabling damage redirection reduced to 5% from 15%.
  • Thunderlord's Decree Thunderlord's Decree:
    • AD ratio increased to 30% AD from 20% AD.
  • Windspeaker's Blessing Windspeaker's Blessing:
    • Armor bonus changed to 5 - 22 (in base al livello) Armor based on level from a 15% increase.
    • Magic resistance bonus changed to 2.5 - 11 (in base al livello) based on level from a 15% increase.
    • Level is taken from the highest between the caster and the target.
  • Warlord's Bloodlust Warlord's Bloodlust:
    • Bug Fix: Fixed a bug where it's cooldown could get ignored.
  • Fervor of Battle Fervor of Battle:
    • Removed: Generating stacks versus non-champions.
    • New Effect: Stacks from ability damage now has a 2 second cooldown.
    • New Effect: Melee attacks and ability damage now generate 2 stacks (up from 1).
    • Stack time-out period increased to 6 seconds from 5.
  • Deathfire Touch Deathfire Touch:
    • Damage per half-second reduced to 1 (+ 2.5% AP) (+ 6.25% bonus AD) from 1 (+ 3.33% AP) (+ 8.33% bonus AD).
    • 「 Single Target duration increased to 4 seconds from 3 」「 Total damage increased to 8 (+ 20% AP) (+ 50% bonus AD) from 6 (+ 20% AP) (+ 50% bonus AD). 」
    • 「 AoE duration increased to 2 seconds from 1. 」「 AOE total damage increased to 4 (+ 10% AP) (+ 25% bonus AD) from 3 (+10% AP) (+25% bonus AD). 」
    • 「 DoT duration reduced to 1 second from 1.5. 」「 DOT total damage reduced to 2 (+ 5% AP) (+ 12.5% bonus AD) from 3 (+ 10% AP) (+ 25% bonus AD). 」
  • Assassin Assassin:
    • Added to the game.
  • Feast Feast:
    • Cooldown increased to 25 seconds from 20 seconds.
  • Precision Precision :
    • Base armor penetration increased to 1 / 2 / 3 / 4 / 5 from 0.6 / 1.2 / 1.8 / 2.4 / 3.
    • Armor penetration per level increased to 0.1 / 0.2 / 0.3 / 0.4 / 0.5 from 0.06 / 0.12 / 0.16 / 0.24 / 0.3.
  • Veteran's Scars Veteran's Scars:
    • Health changed to 9 / 18 / 27 / 36 / 45 from 0.8 / 1.6 / 2.4 / 3.2 / 4% maximum health.
  • Explorer Explorer:
    • Movement speed increased to 15 from 12.
  • Unyielding Unyielding:
    • Bonus armor and magic resistance reduced to 1 / 2 / 3 / 4 / 5% from 1.2 / 2.4 / 3.6 / 4.8 / 6%.

V5.23:

V5.22: November 17th Hotfix

V5.22:

  • Masteries have been reworked.
  • All Mastery Pages have been reset.
  • You can find full details on the new masteries on the

Pre-Season 2016 website under Keystone Masteries.

V5.12:

  • Oppression Oppression:
    • Swapped positions with Runic Blessing (Now Teir 5).
    • Damage reduction reduced to 2% from 3%.
  • Tenacious Tenacious:
    • Swapped positions with Oppression (Now Teir 3).
    • Tenacity reduced to 10% from 15%.
  • Legendary Guardian Legendary Guardian:
    • Swapped positions with Tenacious (Now Final Tier)
    • Points required changed to 1 mastery point from 3 mastery points.
    • Grants 3 armor and 3 magic resistance per nearby enemy champion changed from 1/2/3/4 armor and 0.5/1/1.5/2 magic resistance per nearby enemy champion.
  • Enchanted Armor Enchanted Armor:
    • Swapped positions with Legendary Guardian (Now Tier 5).
    • Points required changed from 1 mastery point to 2 mastery points.
    • Slow resistance changed to 7.5/15% slow resistance from 10% slow resistance.

V5.10:

  • Expanded Mind Expanded Mind:
    • Meditation has swapped positions with Expanded Mind on the Utility Mastery tree.
    • Restores 0.5/1/1.5% missing mana every 5 seconds changed from 1/2/3 mana regeneration every 5 seconds.
  • Meditation Meditation:
    • Expanded Mind has swapped positions with Meditation on the Utility Mastery tree.
    • Grants 25/50/75 mana changed from 2/3.5/5% maximum mana.
  • Inspiration Inspiration:
    • While near an allied champion with a higher level, grants 10/20 experience every 10 seconds from 5/10 experience every 10 seconds.
  • Bandit mastery 2014.png Bandit (Meele):
    • Grants 8 gold each time an enemy champion is attacked (5 second cooldown) changed from Champion kills and assists grant 15 bonus gold.

V3.14:

  • Masteries have been reworked.
  • All Mastery Pages have been reset.
  • You can find full details on the new masteries on the Preseason 4 website.


V1.0.0.152:

  • Masteries have been reworked.
  • All Mastery Pages have been reset.
  • You can find full details on the new masteries on the Pre-Season 3 website.

V1.0.0.142:

V1.0.0.138:

  • Mastery Pages will now be stored server-side so they can be accessed from any computer.

V1.0.0.133:

V1.0.0.131:

V1.0.0.129:

V1.0.0.118b:

  • Havoc (Season 2011 Mastery) Havoc mastery changed to increase total physical and magic damage dealt by 4% from increasing base physical and magic damage by 5%.

V1.0.0.118:

V1.0.0.110:

V1.0.0.109:

V1.0.0.106:

V1.0.0.101:

V1.0.0.94:

V1.0.0.74:

V1.0.0.72:

V1.0.0.63:

V1.0.0.61:

V1.0.0.52:

V0.9.25.34:

V0.9.25.24:

V0.9.25.21:

V0.9.22.16:

V0.9.22.15:

V0.9.22.7:

July 10, 2009 Patch:

June 26, 2009 Patch:

May 29, 2009 Patch:

May 23, 2009 Patch:

May 9, 2009 Patch:

Alpha Week 4:

Alpha Week 3:

  • Summoner talents now work.
  • Fixed an issue where it appeared that you could edit the talents of other summoners when viewing their talent trees.
  • Fixed a bug that caused players to lose talent points.
  • Fixed a bug where Summoner Tree backgrounds were in the incorrect places.